Assembly
๐ฎ Assembly
๐๏ธ A Democratic Governance Simulation Game
Assemblies is a sophisticated democratic governance simulation game where players build and manage a thriving community through participatory decision-making. The game models real-world democratic processes, community needs, and the complex relationships between different demographic groups in a growing society.
๐ฏ Core Concept
The game simulates building a sustainable community through democratic assemblies, where players must balance competing interests, manage resources, and address evolving community needs while maintaining social cohesion.
๐ Community Needs System
๐ Dynamic Needs
- ๐๏ธ Basic Needs: Infrastructure, water, food security
- ๐ก๏ธ Safety Needs: Public safety, emergency services
- ๐ฅ Social Needs: Education, healthcare, childcare
- ๐ Growth Needs: Economic opportunities, cultural identity
- โจ Fulfillment Needs: Arts, recreation, environmental harmony
๐๏ธ Infrastructure Building System
๐ข Building Categories
- ๐ Residential: Houses, apartments, cottages (housing capacity)
- ๐ฃ๏ธ Infrastructure: Roads, utilities, internet, power grid
- ๐ช Services: Markets, workshops, community centers
- ๐ Education: Schools, libraries, training centers
- ๐ฅ Health: Clinics, wellness centers, elder care
- ๐ญ Recreation: Parks, cultural centers, sports facilities
- ๐ผ Commerce: Cooperatives, business incubators
- โป๏ธ Utilities: Solar panels, recycling centers, composting
- ๐จ Safety: Street lighting, patrol stations
- ๐ญ Production: Workshops, sawmills, factories
๐ Metrics System
๐ฏ Five Key Metrics (0-100 scale)
- ๐ Happiness: Community satisfaction and morale
- ๐ Health: Physical wellness and medical care
- ๐ Safety: Security and emergency preparedness
- ๐๏ธ Comfort: Quality of life and convenience
- ๐ฑ Environment: Sustainability and ecological health
โจ The game emphasizes that victory isn't just about growth, but about creating a thriving, democratic, and sustainable community that serves all its members.
| Status | Released |
| Category | Other |
| Platforms | HTML5, Android |
| Author | Voidstryder |
| Genre | Simulation, Strategy |
| Tags | Management, Singleplayer |




Comments
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1) the voting tool will become a super helpful IRL tool if you can allow players to actually customize the inputs for their own criteria and actual presence according to the will of the particular body politic thatโs utilizing your game
2) Iโm just chewing a lot on the results page here … wondering what happens in the simulation over time with everyone who has to still live with the decisions that they abstained from or voted against… it would be rad if as a player you could fine tune things like … which particular cultural form of democracy we are using … (thinking of the examples from the workshops, The Great Law of of Peace for example and how thatโs much different from Westminster model)….
…. I think this is a super important feature to develop in the future for me as a player … I would love to see a game where if you just run with the Westminster model and you donโt care to attend to the aftermath of disagreement when there is majoritarian model … bad things happen …Civil Wars, Revolutions etc because there is not enough room in the political system to deal with the complexity of real life … whereas other forms of direct democracy beyond the Westminster (I need to wrap up this post for now cos work but Iโll be back with more on the other forms!!)
quick notes/questions/sources - James Herod โGetting Freeโ
how does manufacturing consent and hegemony play out in your game? (Re chompsky and co author)
https://www.jamesherod.info/Getting_Free.pdf
https://www.jamesherod.info/Getting_Free.pdf